UX & Game Design Course
I taught an introductory course on UX and Game Design at Université Lumière Lyon II, aimed at providing master’s students with key UX and Game Design concepts over a 20-hour program.
I designed and taught the course for two years.
COURSE CURRICULUM
Player Motivations
- Intrinsic vs Extrinsic motivation
- Motivation models: PENS, SDT
- Flow theory
- Player profiles (Quantic Foundry model)
User Experience
- Gestalt laws
- Usability heuristics (Nielsen)
- Signs & Feedback
- Affordance
