TEACHING


UX & Game Design Course

I taught an introductory course on UX and Game Design at Université Lumière Lyon II, aimed at providing master’s students with key UX and Game Design concepts over a 20-hour program. 

I designed and taught the course for two years.

COURSE CURRICULUM

Player Motivations

  • Intrinsic vs Extrinsic motivation
  • Motivation models: PENS, SDT
  • Flow theory
  • Player profiles (Quantic Foundry model)

User Experience

  • Gestalt laws
  • Usability heuristics (Nielsen)
  • Signs & Feedback
  • Affordance