GAME INFO
Studio: Emeteria | Publisher : New Tales
Genre: Action adventure | Platform: Consoles & PC
Engine: Unreal Engine 5
Role: Lead Game Designer
KEY ACHIEVEMENTS
I’ve worked for 3 years as a Lead Game Designer on Fading Echo, a third-person action-adventure game for consoles and PC.
I joined the studio at the very beginning of the concept phase and stayed with the team until the end of the alpha.
High level design
- Defined the game vision alongside the creative direction team
- Defined high-level design intentions for key features
- Designed core systems and provided implementation guidelines to the design team
Team & project management
- Mentored designers to support their growth
- Provided feedback and validated designs to ensure alignment with the vision and budget constraints
- Established the feature development workflow with the tech and art teams to ensure smooth feature delivery
Combat & 3Cs
- Combat – Defined combat pillars and philosophy in collaboration with the creative direction
- Combat – Designed the combat system, including a snapping system allowing the character to pick a target based on the context
- Combat – Designed character abilities and oversaw enemy design
- 3Cs – Designed a system managing the action performed by the character depending on player’s input and context to make sure the game is as responsive as possible
- 3Cs – Improved the camera movement and collisions in collaboration with the tech director
- 3Cs – Collaborated with the art team to ensure animation are tight and VFX legible
- 3Cs – Tweaked character movement parameters to ensure a smooth and responsive gameplay
- 3Cs / Combat – Prototyped game mechanics using Unreal Engine Blueprints and proprietary tools
Progression System
- Designed player’s level up system and built the Excel file for balancing the XP dropped by enemies and the XP required to level up
- Designed the character perks system allowing the player to create character builds
- Designed the UX of the perks system (wireframes + UI animations)



