F1 MOBILE RACING
Studio: Eden Games | Publisher : Electronic Arts
Genre: Racing | Platform: Mobile
Engine: Unity
Role: Lead Game Designer
KEY ACHIEVEMENTS
I worked on the game as a Lead Game Designer, joining the team two years after the launch of the game.
systems & economy
- Designed a time-limited car trial system enabling players to test vehicles before purchase, directly contributing to an increase in conversion rate
- Designed a part recycling system ensuring all rewards held meaningful value for players, positively impacting core game KPIs
- Improved player retention by redesigning the post-race loss experience to reduce frustration and re-engage players
- Directed the design of a daily login reward system, driving measurable improvements in player retention
- Oversaw the design of a Driver & Team Principal progression system, introducing new character-driven upgrade paths for player vehicles
- Oversaw the UX redesign of the Main Menu, Career Mode, and Seasonal Events Leaderboards, aligning all modes with high usability standards
leadership & production
- Partnered with the Executive Producer to define and prioritize roadmap initiatives, with a focus on improving core game KPIs
- Strengthened the feature development cycle by integrating QA from the kick-off phase, resulting in higher overall game quality
- Partnered with Production to plan and structure design sprints, ensuring smooth team execution
- Led the Game Design team to consistently ship live content updates every 6–8 weeks, alongside one major seasonal update per year
- Provided design feedback and validation across the team’s output, ensuring alignment with creative vision and production budget constraints



